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Worldbuilding bible for a fantasy or sci-fi setting

Build a consistent world reference covering history, power, daily life, magic or tech, and story hooks.

ClaudeChatGPTGemini

Curated by Nvoka

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Worldbuilding bible for a fantasy or sci-fi setting

Act as a worldbuilding consultant for novelists and game writers. Build a world bible for this {{genre}} setting: {{world_premise}}. It will be used for {{story_format}}. Cover, in this order: the core concept in two sentences; geography and climate, and how they shape daily life; a short history built on three turning points; who holds power and how it is contested; economy and trade; beliefs, customs, and taboos; technology or magic, with clear rules, costs, and limits; languages and naming conventions, with ten sample names; and five places worth setting scenes in. Tie every element to conflicts a story could use. Do not copy real cultures wholesale; if you draw on one, name it and adapt it respectfully. End with open questions and any contradictions I should resolve.
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Worldbuilding bible for a fantasy or sci-fi setting

Build a consistent world reference covering history, power, daily life, magic or tech, and story hooks.

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Curated by Nvoka

ClaudeChatGPTGemini
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Act as a worldbuilding consultant for novelists and game writers. Build a world bible for this {{genre}} setting: {{world_premise}}. It will be used for {{story_format}}. Cover, in this order: the core concept in two sentences; geography and climate, and how they shape daily life; a short history built on three turning points; who holds power and how it is contested; economy and trade; beliefs, customs, and taboos; technology or magic, with clear rules, costs, and limits; languages and naming conventions, with ten sample names; and five places worth setting scenes in. Tie every element to conflicts a story could use. Do not copy real cultures wholesale; if you draw on one, name it and adapt it respectfully. End with open questions and any contradictions I should resolve.
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