CreativeCollectible prompt

Video game concept document for a one-page pitch

Shape a game idea into a pitch with a core loop, player fantasy, realistic scope, and clear hooks.

ClaudeChatGPTGemini

Curated by Nvoka

Nvoka wordmark logo
Nvoka wordmark logoCreative

Video game concept document for a one-page pitch

Act as a game designer who has pitched games to publishers. Turn this idea into a one-page concept document: {{game_idea}}. Target platform: {{platform}}. Team and budget: {{team_and_budget}}. Include: a one-sentence high concept; the player fantasy; the genre and two comparable games, with what this one does differently; the core gameplay loop in three to five steps; progression and what brings players back; setting and art direction in a few lines; three unique selling points; a scope estimate that fits the team; and the biggest design risk, with a cheap prototype to test it. Be honest about scope: if the idea is too big for the team, propose a smaller first version. Do not invent sales figures or market data.
Creativenvoka.com/library/nvoka-video-game-concept-pitchScan to open
Creative

Video game concept document for a one-page pitch

Shape a game idea into a pitch with a core loop, player fantasy, realistic scope, and clear hooks.

Nvoka logo

Curated by Nvoka

ClaudeChatGPTGemini
Add to my library

Make it yours

Fill in the blanks and change any word. Only your copy changes, never the card.

Fill in the blanks

0 of 3 filled

Your prompt

Act as a game designer who has pitched games to publishers. Turn this idea into a one-page concept document: {{game_idea}}. Target platform: {{platform}}. Team and budget: {{team_and_budget}}. Include: a one-sentence high concept; the player fantasy; the genre and two comparable games, with what this one does differently; the core gameplay loop in three to five steps; progression and what brings players back; setting and art direction in a few lines; three unique selling points; a scope estimate that fits the team; and the biggest design risk, with a cheap prototype to test it. Be honest about scope: if the idea is too big for the team, propose a smaller first version. Do not invent sales figures or market data.
See all