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Turn a photo into a 1990s CD-ROM 3D render

See your photo as early 3D: glossy chrome, checkerboard floors and grainy 256-color dithering.

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Turn a photo into a 1990s CD-ROM 3D render

Use the image I've attached. Rebuild it as an early 3D computer render from a mid-1990s multimedia CD-ROM, keeping the same subject, pose and composition. If there are people or pets in it, keep them recognizable through their face shape, skin tone, hairstyle, glasses and clothing colors, built as simple early 3D models. Style: smooth, rounded, low-detail models with glossy plastic surfaces and bright, hard specular highlights; ray-traced chrome spheres and mirror-shiny surfaces reflecting a checkerboard floor that runs to the horizon; blurry, low-resolution tiled textures like marble, wood and clouds; a gradient sky from deep blue to teal; hard-edged shadows from a single light; a lens flare across one corner; the whole image at about 640 by 480, in a 256-color palette with visible dithering in the gradients, softened slightly as if seen on an old tube monitor. Avoid modern realistic rendering, soft global lighting and depth of field. No text, logos, interface windows or watermarks. Format: {{aspect_ratio}}.
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Creative

Turn a photo into a 1990s CD-ROM 3D render

See your photo as early 3D: glossy chrome, checkerboard floors and grainy 256-color dithering.

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Curated by Nvoka

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Use the image I've attached. Rebuild it as an early 3D computer render from a mid-1990s multimedia CD-ROM, keeping the same subject, pose and composition. If there are people or pets in it, keep them recognizable through their face shape, skin tone, hairstyle, glasses and clothing colors, built as simple early 3D models. Style: smooth, rounded, low-detail models with glossy plastic surfaces and bright, hard specular highlights; ray-traced chrome spheres and mirror-shiny surfaces reflecting a checkerboard floor that runs to the horizon; blurry, low-resolution tiled textures like marble, wood and clouds; a gradient sky from deep blue to teal; hard-edged shadows from a single light; a lens flare across one corner; the whole image at about 640 by 480, in a 256-color palette with visible dithering in the gradients, softened slightly as if seen on an old tube monitor. Avoid modern realistic rendering, soft global lighting and depth of field. No text, logos, interface windows or watermarks. Format: {{aspect_ratio}}.

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