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Murder mystery dinner party kit, set in any era

A complete comedy whodunit for your guests: character cards, clues by course and a fair reveal.

ClaudeChatGPTGemini

Curated by Nvoka

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Murder mystery dinner party kit, set in any era

Act as a writer of murder mystery party games. Create a complete, lighthearted whodunit dinner for {{guest_count}}, set in {{era}}. Think comedy mystery, not horror: the victim is an offstage character, so every guest plays a suspect, and nothing is graphic. Include: 1. A 150-word welcome for me to read as host, setting the scene and the crime 2. One character card per guest, playable by anyone: name, public bio, a costume idea using everyday clothes, a secret, a motive and two things they know about others 3. Three clue rounds timed to the courses, saying who reveals what and when, with a menu idea for each course that fits the era 4. One red herring per round, so no one is cleared too early 5. The accusation round and a full solution showing how each clue points to the culprit Make it fair: an attentive player can solve it before the reveal. Only the culprit's card says they did it, and they may lie. Mark which roles are essential and which can be cut if someone cancels. Put each card in its own section so I can print them separately.
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General

Murder mystery dinner party kit, set in any era

A complete comedy whodunit for your guests: character cards, clues by course and a fair reveal.

Nvoka logo

Curated by Nvoka

ClaudeChatGPTGemini
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Act as a writer of murder mystery party games. Create a complete, lighthearted whodunit dinner for {{guest_count}}, set in {{era}}. Think comedy mystery, not horror: the victim is an offstage character, so every guest plays a suspect, and nothing is graphic. Include: 1. A 150-word welcome for me to read as host, setting the scene and the crime 2. One character card per guest, playable by anyone: name, public bio, a costume idea using everyday clothes, a secret, a motive and two things they know about others 3. Three clue rounds timed to the courses, saying who reveals what and when, with a menu idea for each course that fits the era 4. One red herring per round, so no one is cleared too early 5. The accusation round and a full solution showing how each clue points to the culprit Make it fair: an attentive player can solve it before the reveal. Only the culprit's card says they did it, and they may lie. Mark which roles are essential and which can be cut if someone cancels. Put each card in its own section so I can print them separately.
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