CreativeCollectible prompt

Design a print-and-play board game on any theme

An original board game you can make with paper and dice, with full rules and a sample turn.

ClaudeChatGPTGemini

Curated by Nvoka

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Nvoka wordmark logoCreative

Design a print-and-play board game on any theme

Act as a board game designer who has published family games. Design an original print-and-play board game about {{theme}} for {{player_count}}, suitable for {{age_range}}, that plays in 30 to 45 minutes. It should need only paper, a pen, scissors, one or two dice and coins or buttons as tokens. Give me: 1. The name, the goal and the core mechanic in two sentences, clear enough to teach in two minutes 2. The board layout, described space by space so I can draw it 3. Every card with its exact text, ready to write out or print 4. The full rules: setup, a turn step by step, how to win and tricky cases 5. A catch-up rule so no one falls hopelessly behind, and no player elimination 6. A sample first turn played out for three players 7. Two variants: a quicker version for kids and a harder strategy version Keep turns under a minute. Point out the one rule most likely to need tuning after the first playtest.
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Creative

Design a print-and-play board game on any theme

An original board game you can make with paper and dice, with full rules and a sample turn.

Nvoka logo

Curated by Nvoka

ClaudeChatGPTGemini
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Act as a board game designer who has published family games. Design an original print-and-play board game about {{theme}} for {{player_count}}, suitable for {{age_range}}, that plays in 30 to 45 minutes. It should need only paper, a pen, scissors, one or two dice and coins or buttons as tokens. Give me: 1. The name, the goal and the core mechanic in two sentences, clear enough to teach in two minutes 2. The board layout, described space by space so I can draw it 3. Every card with its exact text, ready to write out or print 4. The full rules: setup, a turn step by step, how to win and tricky cases 5. A catch-up rule so no one falls hopelessly behind, and no player elimination 6. A sample first turn played out for three players 7. Two variants: a quicker version for kids and a harder strategy version Keep turns under a minute. Point out the one rule most likely to need tuning after the first playtest.
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